Lazlo COS Pathfinder - Low Magic
D20 Pathfinder – Golarion
Game of Thrones / A Song of Ice and Fire
The Witcher books & video game series
Grim – n – Gritty by Ken Hood
The LCM Ruleset is based upon the D20 Pathfinder rules, however it has been overhauled to reflect an environment with significantly less magic, and much more gritty combat. The over all presence of magic (items, casters and creatures) world wide have been reduced to something closer to the campaign settings of the Lord of the Rings, Game of Thrones, or the Witcher video game series.
The campaign level cap is set at 13th level and a Slow xp progression is in place.
LCM campaigns are generally “morally ambiguous” and while the concepts of good & evil certainly play their role, they are not a tangible reality. Alignment has been reclassified as a characters general outlook, personality type, etc and thus is not subject to being targeted or detected by magic.
Only core races are allowed, except for gnomes which do not fit into the campaign concept.
Magic items have 85% been replaced by high quality, alchemical or exotic items. Some “magic items” have been reclassified as “high quality mundane items” such as a elven Master Work + 2 mithril sword (keen), or a Dwarven + 2 Bronze Breast Plate of Fortitude. In such cases these items are not considered “magic” but merely reflect the fact that they far exceed a level of quality commonly seen.
Languages are restricted to common + racial. Racial languages are never taught to non-members of the race. PC Half-Elves & Half-Orcs are assumed to have been raised in human communities and thus do not speak Elven or Orcish.
LCM campaigns penalizes the concept of “dump stats” more heavily than most campaign settings due to the lack of magic items in the campaign to offset the weaknesses such builds tend to create. To re-balance this stat gains come at every even level for a total of 6 bonus points at level 12 vs 5 at level 20 in a canon Pathfinder game.
Multi-classing is restricted to 2 classes, with a 2:1 ratio maximum (8 Warpriest / 4 Fighter) and restricted to only one caster class of either arcane or divine. This is specifically to prevent “splashing” or “dipping” across multiple classes for min / max meta-gaming purposes.
Prestige Classes are not allowed. Please use archetypes, feats, traits, etc for customization.
NOTE: the campaign demographics for an LCM campaign are very different than those found in a typical campaign.
- Injuries, poison, disease & combat in general are all much more DANGEROUS under the LCM Ruleset. Critical hits can quickly end a fight, and surprise attacks (such as Bushwhacking, or a rogues sneak attack) can be deadly. High perception skills and paranoia are your friends!
- Any special ability which are usable “once per day” is considered to automatically reset at the beginning of each gaming session regardless of how much time has passed in game.
- Variant rules are in place for both magic and combat. Please be sure to review both of these sections carefully.
The campaign setting – A little about the area of Lastwall, it’s history, who are the neighbors, etc
Races of Lastwall – a few suggestions on racial optimizations which stood out when I was building some of the NPC’s.
Character Generation – critical – Read this stuff!
Spells and Magic – critical – Read this stuff!
Combat – critical – Read this stuff!
Death, Damage and Healing – critical – Read this stuff!
For higher level characters (usually above 6th level within the campaign) the option for Followers and Hirelings become one to consider as a possible option.
Useful links can be found here.