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The LCM Ruleset

A D20 Pathfinder (Low Magic Variant) Campaign set in Lastwall

Some of the specifics that can be expected from the campaign include:

  • Our campaign setting is based upon the official Pathfinder Campaign world of Golarion, however it should be noted that the LCM ruleset is tailored to reflect a lower magic, and more harsh environment than in the canon product. The HBO series "Game of Thrones", the Witcher 2 & 3 video games, and the Lord of the Rings movies are excellent benchmarks for the campaign.

NOTE: the campaign demographics for an LCM campaign are very different than those found in a typical campaign.

  • Magic & magic items are far less common. Magic spells are capped at 7th level, and 0 Level / Cantrips / Orisons are banned. The number of spell casters in the campaign have been dramatically reduced compared to most campaigns. Most magic items have been replaced by high quality exotic goods & masterwork items, or alchemical creations.
  • The Wealth by Level (WBL) system is not used in LCM campaigns. Actual magic items are extremely rare (but do exist) in the campaign, and encounters / monsters have been scaled to account for their rarity.
  • Variant rules are in place for both magic and combat. Please be sure to review both of these sections carefully.
  • Injuries and Conditions (poison, disease, bleed effects from Massive Damage wounds, etc) are much more dangerous and difficult to treat under the LCM Ruleset. (reference Death, Damage and Healing)
  • Our campaign uses the Slow Progression xp chart and is tracked as a group. Any NPC / PC above 8th level is very rare, with a campaign hard cap at 13th level. Most of the people in the world are illiterate commoners with only 1 – 3 levels.
  • Alignment has been relaxed greatly and now is merely a reflection of a character's general outlook, religion or philosophy on life. Spells which detect alignment, or otherwise target based on alignment no longer function or only target members who are for / against a given faith. Spells which target "evil", now specifically target Undead, Demons/Devils, etc or provide a bonus to Sense Motive.

Classes with alignment restrictions still effectively have the alignment restrictions in place and are expected to role-play it as such. In most cases these restrictions reflect a certain level of focus or devotion which is a core aspect of the class in question, such as a Monks devotion to their philosophy and monastery, or a clerics devotion to their deity.

The following websites contain all of the OGL material and account for about 95% of all material in the campaign:

The Gods most commonly worshipped in the campaign are: Angradd (Dwarf), Gorum, Iomedae, Torag (Dwarf) 

The campaign setting – A little about the area of Lastwall, who are the neighbors, etc

What are the implications of a low magic setting compared to a normal d20 campaign?

Races of Lastwall – a few notes on racial optimizations that I noticed while building characters which fit their “feel” and theme. NOTE: Gnomes are not allowed as a PC race as they do not fit well within the campaign.

Character Generation – critical – Read this stuff!

Skills and Feats

Spells and Magic – critical – Read this stuff!

Magic Items

Combat – critical – Read this stuff!

Death, Damage and Healing – critical – Read this stuff!

Freebie – Hero Points

For higher level characters (usually above 6th level within the campaign) the option for Followers and Hirelings become one to consider as a possible option.

Golarion – Factions and Groups

The Campaign History and Adventures so far

Creatures Unique to the Campaign

Campaign Economics

200 Pieces of advice for "Winning" the game

Optional rules I'm playing with, none of which has been implemented so don't freak out 

Useful links can be found here.

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