Optional rules I'm playing with, none of which has been implemented so don't freak out!

So this area is my “drawing board”. Here you’ll find things that I’m kicking around but have not decided on implementing at this time. I’m open to feedback on any of these if you find you particularly like / dislike.

~ Lazlo ~

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Conversion to a full 1 – 20 level range (currently capped at about 13th level) would include the following:

  • Limiting Arcane casters to partial casters only.
  • Core Divine casters (those with full 9th level spell casting abilities) are required to multi-class with one other non-spell casting class at a 2:1 ratio (13/7 at max level).
  • 2/3 partial casters are unaffected by this change and progress normally.

Alternately: 20 level progression as per normal but limit spell level to 7th spells. At level 15 – 20 the caster may augment 1 spell of 1st level with a permanent meta-magic (up to a level adjustment equal to their casting stat) for free.

Alt 2: as alt 1 except the spell can be cast for free as a spell-like ability.

In both cases the free spell level increases by one for each level past 15. IE; at 16 the spell level is limited to 2nd level, 3rd level at 17th, etc.


I’ve considered dropping hybrid classes such as the Paladin, Bard, etc and sticking only to the classic classes like cleric, fighter, etc. Thus a Bard would be a Rogue / Sorc, a magus a Fighter / Mage, a paladin a Fighter / Cleric, etc.


Exotic Weapons
I’ve based my concept on Exotic & Master Work weapons by comparing the Dwarven War Axe to the Battle Axe & the Bastard Sword to the Long Sword, and came up with the following:

  • Exotic Weapons increase the base dice by one step, this should result in a + 2 damage range (+ 1 damage on average). In some cases such as 2h wpns like the GreatSword and GreatAxe this will mean using two types of dice (1d6 + 1d8). The Exotic Weapon advances one size category unless used with the Exotic Weapon Feat (light becomes 1h, 1h becomes 2h), and if not used with the Feat incurs a -4 attack penalty.
  • +150gp Base Cost

Master Work

  • Crit or Threat Range may be advanced by +1 (to a max of 18-20 threat or x3 crit)
  • Must be constructed of at least Steel
  • +300gp Base Cost

Examples of Exotic / Masterwork Weapons

  • Bastard Sword
    Type: Exotic
    Base Weapon: Long Sword
    Cost: 165gp
    Stats: 1d10 – 19-20/x2
  • Dwarven War Axe
    Type: Exotic
    Base Weapon: Battle Axe
    Cost: 160gp
    Stats: 1d10 – 20/x3
  • Exotic Rapier
    Type: Exotic
    Base Weapon: Rapier
    Exotic Advancement: treated as a light weapon if used in the off hand.
    Cost: 160gp
    Stats: 1d6 18-20/x2
    NOTE: The Rapier is a Finesse weapon, unlike most Finesse weapons it may be used with Power Attack per core rules.
  • Elven War Blade (Katana)
    Type: Exotic, Masterwork
    Base Weapon: Long Sword (Bastard Sword)
    Exotic Damage Advancement: 1d10
    MasterWork Advancement: Threat Range to 18-20
    Cost: 350gp
    Stats: 1d10 – 18-20/x2
  • Elven Thin Blade
    Type: Exotic, Masterwork
    Base Weapon: Rapier
    Exotic Damage Advancement: 1d8
    MasterWork Advancement: Crit Advancement x3
    Cost: 465gp
    Stats: 1d8 – 18-20/x3
    NOTE: See exotic Rapier above, may not be used in a 2h grip.
  • Dwarven Broad Sword
    Type: Exotic, Masterwork
    Base Weapon: Long Sword
    Exotic Damage Advancement: 1d10
    MasterWork Advancement: Crit Advancement x3
    Cost: 465gp
    Stats: 1d10 19-20/x3
  • Kukri of the Red Mantis
    Type: Exotic, Masterwork
    Base Weapon: Kukri
    Exotic Damage Advancement: 1d6
    MasterWork Advancement: Crit Advancement x3
    Cost: 468gp
    Stats: 1d6 18-20/x3
    NOTE: This is a favored weapon of assassins. It is a finesse weapon, treated as light if used in the off hand, and is usable with power attack.
    (A must cheaper way to build a very similar weapon how ever is to simply use the Falcata. 18 gold gets you a medium weapon with 1d8 base damage, 19-20 threat, & x3 crit as medium sized exotic weapon which can be masterworked and enchanted as normal.)

Optional rules I'm playing with, none of which has been implemented so don't freak out!

Lazlo COS Pathfinder - Low Magic lazlo_campaign lazlo_campaign