Races of Lastwall

The races available as PC’s in the campaign are Human, Elf (High Elf & Forlorn: Wood Elf), Halfling, Dwarf, 1/2 elf, 1/2 orc. Please note that Gnomes are the only race from the Core Rule book not allowed as they do not fit well with LCM Campaign framework.

Elves

The elves that did not escape the Cataclysm by disappearing back into the First World are called Forlorn by their High Elf brothers. The term basically implying that those left behind were unfortunates, however not all such “Forlorn” agree. In fact many of those who remained behind would form deep connections with the wild woods of Golarion and become known as Wood Elves. For these elves Ranger and Druid classes are more common than Magus or Mage classes.

Magus: Spell Dancer
Magus: Eldritch Archer


Dwarves

Dwarves and Oread are much closer in concept within LCM campaigns than they are in most canon campaigns. As such Dwarven characters may take any of the racial packages from either race interchangeably. This applies to Stat packages as well are racial traits. In the case of the stat packages the dwarven package or the Oread package must be taken as a group (one or the other), archetypes and back ground traits however may be taken on a pick and choose basis.

NOTE: Dwarves have a strong aversion to arcane magic and thus backgrounds and traits which emphasize such are not appropriate for the campaign.

The Dwarves are the only race to have mastered the techniques of black powder weapons. This includes primitive blunderbuss, musket, pistol, siege engine cannons and explosives such as dynamite, grenades and mines. The most advanced black powder weapons available are the double barrel musket or pistol which must be made as masterwork items.

In order to use these weapons requires Exotic Weapon: Pistol, Musket, etc (each must be taken separately) and the Gunsmithing feat, otherwise the weapon is completely unusable and will literally explode in the face of anyone attempting to use it. Firearms have a fumble range of 1 – 3. Due to the rarity of firearms, most who make use of the weapons will also learn the Alchemy skill to craft their own ammunition. LCM firearms use normal attack rolls (vs touch attacks).

Dwarves consider the secret of black powder to be among their most closely guarded secrets and while they are happy to employ these secrets in the service of others they do not share how such things are made…ever.

Breastplates, Heavy Shields and black powder grenades are the most common equipment for a front line warrior. Dwarven favored weapons include the broad sword (long sword stats), dwarven war axe and the war hammer or maul. These are considered racial weapons and dwarves are always considered proficient with at least one of these and gain both proficiency in their usage and a + 1 in their attack rolls against orks, goblin, ogre or hobgoblin. Weapons with the word “Dwarven” in their name are classified as exotic and require the exotic weapon proficiency in order to use at their full capacity, for dwarves however such weapons are simply martial weapons.

Dwarven Fighters – see also Unbreakable
Dwarven Fighter – see also Armor Master
Dwarven Fighter – See also Phalanx Soldier
Dwarven Barbarian – see also Armored Hulk
Dwarven Barbarian – see also Invulnerable Rager
Dwarven Barbarian – see also Bezerker

Custom Races of the LCM – Work in Progress

Races of Lastwall

Lazlo COS Pathfinder - Low Magic lazlo_campaign lazlo_campaign