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Introduction to Lazlo’s Pathfinder Campaign

The first thing to be understood is the Pathfinder / D20 system is a very diverse system which offers a tremendous amount of customization options, the good part of that statement is everything you need to create characters and run the game are included completely free on the official websites & thus there is no need to spend a fortune on the material. Additionally I have most of the Pathfinder material in either hard copy or Pdf available.

http://paizo.com/prd – is the paizo official website for the pathfinder ruleset
www.d20pfsrd.com – my personal preference between the two as it contains all the additional options, and 3rd party products, in one place.

What follows are my house rulz which lay out my personal vision of a Low to Mid-Magic fantasy world and is intended to allow of a unique gaming experience at my table. I do not make any illusion that this is a “cannon” Pathfinder / D20 game experience. The emphasis in most cases is focused on a greater sense of realism and better RolePlay (RP) opportunities, without going so deep as to slow down gameplay (by much at least).

Leveling and experience are tracked as a group. The campaign will focus on the low to mid range character levels look here for campaign examples with emphasis on the storyline, achieving major objectives and character development. The campaign “soft cap” is around level 9 – 10, and the hard cap is level 13 (level 7 magic spells). If you are looking for high to epic level game play or a classic “kill monster / take it’s crap / NEXT!” World of Warcraft style campaign, then this is not the right campaign for you!

Character Alignment has been heavily debated within the RPG community for decades. In my campaign Alignment is more of an abstract personality type and general “temperature” of a character’s outlook on life more so than a hard and fast moral absolute. As such most spells and abilities that detect or target a specific alignment are rewritten to remove this factor (see “skinning” under Spells and Magic).

The overall alignment of our campaign is one which should be considered “generically good” and focused on working together as a team. As such characters with Evil concepts, or ones with a “loner” concept will not fit in well.

Campaign Influences: Shannara series by Terry Brooks, Skyrim Video Game by Bethesda, the Lord of the Rings by Tolkein, “Heroes of Battle” from 3.5, and more recently the HBO series “Game of Thrones”.

The basic theme of your adventures will center on Castle Firrine in the Kingdom of Lastwall on Lake Encarthan within the Pathfinder official campaign setting. Lastwall is currently locked in an all out war with the Orc tribes of Belkzen, and frequent undead attacks due to the closeness of the tomb of the Whispering Tyrant at Gallowspire. Your characters will thus take on the role of a fantasy special forces team whose job it is to protect the holdings and interest of your homeland. Ref Current events in Lastwall

Other areas which have a significant influence on the events in Lastwall would be their Northern neighbor Ustalav, and their southern neighbor Nirmathas. The other nations tend to stay out of Lastwall as much as possible for fear of being drug into the chore of holding back the Whispering Tyrant. Frankly it is a shit detail which ranks right up there with “convert Cheliax from devil worship” and “go shut down the World Wound”!

NOTE: Castle Firrine (and to a lesser extent Lastwall in general) IS NO LONGER A CANNON LOCATION. It’s relationships to its neighbors at Vigil and Castle Everstand are for the most part “cannon” with only minor exceptions (typically personal relationships) being taken.

Another major hub of PC activity is Jasper Village which lies about twenty miles southeast of Castle Firrine (south of Vigil, due East of Castle Firrine) where it enjoys the protection and trade with all three forts. Trunau is another location that sees a lot of attention in the campaign as it is a town that basically sits behind enemy lines and is a frequent staging point for frequent scouting missions from Castle Firrine.

Character death is actually very rare in my campaign unless you have simply growing tired of your character or insist on doing something which is blatantly suicidal. (NOTE: I consider the option to split your party to fall under the heading of “suicidal”.) As a result of this, be prepared to have your character for a while and play something which you will enjoy.

Magic in the campaign has seen some extensive rework and effects everything from spell casting classes, healing magic, magic items, etc. It is STRONGLY suggested that everyone be familiar with the magic system in use.

Combat much like the magic system, has seen some “rewrite love”. Most of the rewrite to combat is in the form of already established combat variants. Class Defense Bonus, Armor as DR, Massive Damage rules being enforced, etc. Combat, along with magic, are two of the primary cornerstones of the D20 system, and as such it is highly suggested that you be familiar with this section.

Please review the following Links, each of which will effect your character choices and options.

Gods
Races
Character Generation
Skills and Feats
Language Skill
Spells and Magic
Magic Items
Combat
Hero Points
For higher level characters (usually above 6th level within the campaign) the option for Cohorts, Hirelings, and Henchmen become one to consider as a possible option.

Golarion – Factions and Groups
The Campaign History and Adventures so far
Creatures Unique to the Campaign
Demographics

200 Pieces of advice for “Winning” the game

Optional rules I’m playing with, none of which has been implemented so don’t freak out!

Useful links can be found here.

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